14:49 < KremlinatWork> or indeed monastic orders 14:49 < tea> hm. I am suddenly tempted by a larp set on Gethen 14:49 < KremlinatWork> they do, yes 14:50 < tea> actually that could be really cool, if you found the right batch of players 14:55 < KremlinatWork> yeah, I reckon it'd work well 14:57 < ccooke> anotherusedpage: indeed 14:57 < tea> Rakdos: setting of Left Hand Of Darkness, by Ursula K LeGuin 14:58 < ccooke> (Cliche, but I also like the idea of shipwrecked survivors - a flotilla of ships scattered by storm, medieval tech, a cluster of 10-20 small islands) 15:00 < KremlinatWork> hmmm, I think I'd write a very superstitious setting. Communities scattered against a large and scary world, orders of monks in every village and town, holding the view that only faith protects the people from the ravages of the wider world 15:00 < KremlinatWork> and a very, very strong culture of pilgrimage 15:00 < KremlinatWork> with "adventures" in fact being the pilgrimages of the monastic orders 15:00 < KremlinatWork> to various shrines and holy places, with attendant dangers 15:01 < KremlinatWork> I'll be at a player event, sorry 15:01 < tea> KremlinatWork: ooh. ooh ooh ooh. that sounds really fun 15:01 < ccooke> KremlinatWork: interesting 15:02 < ccooke> KremlinatWork: a lot of work would need to go into the deity system, there 15:02 < Khimaera> KremlinatWork: I remember reading some novels where pilgimages granted special powers if you went between the right ones 15:02 < KremlinatWork> it'd require more unity of character concept than is usual for such a setting, but still lots of scope for variation 15:02 < KremlinatWork> ccooke: I do agree with that. 15:02 < KremlinatWork> Khimaera: this also strikes me as something you could use, yes. Those who go on pilgrimages to the holy places return marked. 15:03 < KremlinatWork> indeed you could make this your advancement mechanic 15:03 < KremlinatWork> no "xp" 15:03 < KremlinatWork> but the ic-gifted rewards of faith 15:03 < KremlinatWork> bye 15:03 < KremlinatWork> have fun 15:03 < ccooke> KremlinatWork: A pantheon allows some more variety in characters 15:03 < tea> if you have the right batch of players in the right place, that would be win 15:03 < KremlinatWork> ccooke: yes, it does 15:03 < tea> ccooke: you can achieve something of that with saints, which might be another approach? 15:03 < KremlinatWork> different orders could also work 15:03 < tea> as every setting and their dog has a pantheon 15:03 < KremlinatWork> tea: yes, saints are better for the setting I think 15:04 < ccooke> KremlinatWork: different orders under one roof, though 15:04 < KremlinatWork> yes. 15:04 < tea> but saintly cults are win and awesome 15:04 < KremlinatWork> indeed 15:04 < ccooke> yes, that's interesting 15:04 < Khimaera> KremlinatWork: the pilgrimages were saint based 15:04 < ccooke> but have at least *something* that's very different to this world's monotheistic traditions 15:04 < KremlinatWork> :) 15:04 < tea> ccooke: or at least very different to the way they tend to work now 15:05 < Khimaera> Briar King books I think? 15:05 < KremlinatWork> yes, I think there's still room to make it distinct like that 15:05 < KremlinatWork> noted 15:05 < KremlinatWork> will have a look 15:05 < ccooke> tea: maybe, but... something more original would be nice :-) 15:05 * KremlinatWork ties Kobalos to the train - now you can have a fun train ride trying to get loose before your stop 15:05 < tea> ccooke: hm. there's often so much fun you can steal without needing to invent it though 15:05 < Khimaera> no reason you can't have pantheon and saints 15:06 < KremlinatWork> ccooke: upping the sense of threat would help. Really make the saints the only thing protecting you from very real and visible monsters. 15:06 < ccooke> KremlinatWork: yes. 15:06 < ccooke> so... what are the monsters? 15:06 < ccooke> and why are they? 15:06 < KremlinatWork> thing is, every fantasy and its dog has a pantheon, monotheistic therefore seems more interesting 15:06 < KremlinatWork> (before you say real world, the real world has many pantheonic religions) 15:06 < KremlinatWork> hmmm, I think you want to leave some of that to be discovered in play, hmm 15:06 < ccooke> KremlinatWork: ... who is that aimed at? 15:06 < KremlinatWork> you want a standard mythos though 15:07 < ccooke> (I said "real world *monotheistic*") 15:07 < tea> possibly as a dualism? God and Goddess and their saints? 15:07 < KremlinatWork> sure 15:07 < KremlinatWork> hmmm, that works 15:07 < ccooke> RakdosHWN: okay. So that would need to actually be a thing that could happen in play 15:07 < KremlinatWork> yeah, you can easily have that be a threat plausible in play 15:07 < tea> and then saints have a bit of the aspect thing going on, being semi-divine, semi-human, representing and empowering an area 15:07 < ccooke> Active satan-analogue followers, hidden in the monastery? 15:08 < ccooke> that gives players another angle, too - although they would have to be limited in number 15:08 < KremlinatWork> I think it's more fun that just as people grow lax in their devotions, the corruption creeps in 15:08 < tea> less the saint of tailors but the saint of protection, the saint of wisdom, and so on 15:08 < Khimaera> you could have faerie type things as enemies 15:08 < KremlinatWork> twists them, mentally and physically 15:08 < tea> Khimaera: ooh, fae. yes, nice 15:08 < Khimaera> the power of the gods keeps reality working 15:09 < KremlinatWork> my pleasure :D 15:09 < ccooke> Pufferfish: s/not// 15:09 < KremlinatWork> Khimaera: hmmm, that could work well 15:09 < Khimaera> the saints were the people who made bits of the world solid? 15:09 < KremlinatWork> also, hmmm. While you *can* run it medieval, the setting is almost independent of era/tech level. You could easily run it post-apocalyptic, f/ex 15:09 < Khimaera> so people could live there 15:09 < ccooke> Khimaera: so, seductive. Very much medieval in theme, then - the powers of the Wild soulless ones 15:09 < tea> God and Goddess, Saints and Sinners and Faeries, Lord and Lady, perhaps? 15:10 < KremlinatWork> that could work well, yeah 15:10 < ccooke> KremlinatWork: isn't that even more of a cliche these days, though? 15:10 * Estantia notes with irony that's she's just *ended* the age of religion in her campaign 15:10 < tea> Sinners being humans, the ordinary players 15:10 < KremlinatWork> ccooke: yes, it was just an example 15:10 < tea> that was essentially a spectrum, a range 15:10 < tea> doing it medieval sounds good to me 15:10 < ccooke> okay, fine. but the Fey have to be offering something that *players* will be drawn to 15:10 < KremlinatWork> but yeah, I do like that view a lot 15:10 < ccooke> Magic. 15:10 < ccooke> or power 15:10 < ccooke> or something 15:10 < KremlinatWork> yeah, they need power to offer 15:11 < Khimaera> the ability to mould reality to your whims 15:11 < ccooke> and they need a *reason* to offer it to mortals 15:11 < KremlinatWork> traditionally, fae work via dreams - so you could easily have a form of dream magic 15:11 < ccooke> ... oh. 15:11 < ccooke> Okay, so *traditionally* the fey are soulless, right? 15:11 < KremlinatWork> simple - as the saints are no longer venerated, reality slips away into the dream 15:11 < tea> ccooke: om nom your souls they are mine 15:11 < KremlinatWork> the more humans they take away from the saints, the more they win 15:11 < ccooke> what if they want mortals to share souls with them. Share, not devour 15:11 < KremlinatWork> interesting 15:11 < tea> hmm. both approaches are nice 15:11 < KremlinatWork> they can be combined. 15:12 < KremlinatWork> easily. 15:12 < tea> and as your soul is spread more thinly, the power the fae will channel through you increases, until you lose it all and become fairy yourself 15:12 < ccooke> KremlinatWork: well, the fey traditionally come in two big sides... 15:12 < ccooke> tea: yes. 15:12 < ccooke> exactly :-) 15:12 < tea> ccooke: I'd like to drop that, I think, because you already have a dualism between deity and faery 15:12 < KremlinatWork> the main thing is you want most of the pcs to remain saint-worshipping though 15:12 < tea> otherwise you triple it 15:12 < KremlinatWork> so you can keep up the pilgrimage model 15:12 < Khimaera> well you can have the difference between seelie and unseelie 15:13 < tea> this is a nice thing in having the primary motivation being protection of reality against the dream or something 15:13 < KremlinatWork> I think you don't want to go too close to traditional-fantasy faerie 15:13 < KremlinatWork> it needs its own twist 15:13 < ccooke> KremlinatWork: Make fey always NPCs? 15:13 < KremlinatWork> of course. 15:13 < tea> (also, it means your characters have an IC reason to go insane due to sleep dep) 15:13 < ccooke> tea: fun! 15:13 < tea> (wakefulness is an act of devotion, sleeping a concession to the Lady) 15:13 < KremlinatWork> and yeah, I can see some really fun dream magic 15:13 < Khimaera> works better as exalted style raksha 15:14 < KremlinatWork> I don't know exalted. 15:14 < Khimaera> KremlinatWork: the setting is pretty interesting 15:14 < KremlinatWork> still, you want the players trying to hold to the real by their faith 15:14 < KremlinatWork> while the world around them tries to mislead and corrupt them and the people they protect 15:15 < ccooke> KremlinatWork: ... whispered promises of help 15:15 < Khimaera> creation is bounded by the wyld where the fae live, creation is kept real by people living in it 15:15 < KremlinatWork> hence pilgrimages into areas that are slipping into the dream, to restore the shrine 15:15 < KremlinatWork> s 15:15 < tea> the problem is that you really want 20-30 larpers who can all get behind what's a very specific system and form of characters, all in the same local area 15:15 < KremlinatWork> yes, you want a mechanism for allowing them to draw power from the dream at the cost of slowly losing their grip on the real (and long-term harming their cause) 15:15 < KremlinatWork> yeah 15:15 < ccooke> KremlinatWork: target PCs during quests, and say "you can't make it. you'll fail without my help. But you can have it - all you need to do is , and we'll help" 15:15 < Tetsubin> KremlinatWork: Thing is I can't help thinking of simulated realities when ou speak of situatiosn like that 15:15 < KremlinatWork> ccooke: totally 15:16 < Khimaera> ccooke: especially when they happen to be bleeding out on the floor? 15:16 < ccooke> Khimaera: yes :-) 15:16 < tea> ccooke: that basically happened on the CUTT linear you were on 15:16 < ccooke> tea: *grin* 15:16 < ccooke> I didn't see that 15:16 < ccooke> wish I had :-) 15:16 < tea> it involved shiny calls like "TIME FREEZE" and "WIDE HALT 60" 15:16 < tea> not the final battle, but the encounter before 15:17 < tea> I think we'd jobbed you up just before that, unfortunately 15:17 < ccooke> indeed 15:17 < KremlinatWork> I can also see it having an influence on the kit. A style of kit designed to bring up faithful imagery, but also designed to accentuate the real, keep back the fanciful 15:17 < ccooke> I was being one half of a security system at the time 15:17 < KremlinatWork> utilitarian clothing, armour 15:17 < tea> plain brown robes 15:17 < KremlinatWork> yes 15:17 < tea> metal 15:17 < ccooke> KremlinatWork: Sharp edges, stark contrasts. 15:17 < KremlinatWork> things that are real, solid 15:17 < KremlinatWork> yes 15:17 < Khimaera> holy symbols 15:18 < KremlinatWork> not so much holy symbols, I think, as relics of the saints 15:18 < tea> chains and the like, scraps of steel threaded on necklaces, etc 15:18 < KremlinatWork> bones, former possessions 15:18 < KremlinatWork> and yes - items to draw upon the solid power of reality 15:18 < KremlinatWork> I can totally see carrying a sharp blade, for example, to grip one's hand around if losing grip - focus on the pain 15:18 < KremlinatWork> and the steel 15:18 < tea> the steel is a big thing 15:18 < ccooke> KremlinatWork: I think... there needs to be a set of "traditional" ways to call on the saints. Wearing a yellow ribbon, for instance, in honour of , etc 15:18 < KremlinatWork> mmm, you could easily make metal very important 15:19 < KremlinatWork> ccooke: yes, that'd also work 15:19 < tea> metal should be rare. you want to limit sword phsyreps and plate and so on, but also very important 15:19 < ccooke> KremlinatWork: that *also* gives the fey means of requesting people give them a sign of acceptance 15:19 < KremlinatWork> yeah 15:19 < ccooke> KremlinatWork: "Here's a yellow ribbon. Show us you accept the bargain" 15:19 < KremlinatWork> hmmm, this could be a really deep and fun setting :) 15:19 < KremlinatWork> yes. 15:19 < KremlinatWork> fae favours 15:20 < ccooke> because it is important that PCs can call on the fey without other PCs knowing 15:20 < KremlinatWork> or just removing the signs of their saintly faith 15:20 < KremlinatWork> yeah 15:20 < ccooke> KremlinatWork: too obvious 15:20 < KremlinatWork> true 15:20 < tea> give them pieces of wood painted silver to replace their metal totems 15:20 < ccooke> KremlinatWork: also, the saintly stuff should *work* sometimes 15:20 < KremlinatWork> you end up with an almost inquisitor-esque feel at this point 15:20 < KremlinatWork> yes. 15:20 < KremlinatWork> oh yes, I intend the saintly stuff to be very real 15:20 < KremlinatWork> and fulfil a system role 15:20 < ccooke> KremlinatWork: that's the thing - it should be impossible to *prove* :-) 15:21 < ccooke> KremlinatWork: and a *personal* failure rather than treason, perhaps? 15:21 < KremlinatWork> mmm, among other things, see using the power granted by the pilgrimages as the advancement mechanism 15:21 < tea> I would make it quite provable, quite real, but limited. /more/ power should always be available by going to faery, but that's more power for your personal goals, while staying with the saints advantages teh entire playerbase 15:22 < KremlinatWork> keep saintly magic as personal - works on you or an ally, makes you stronger in a noticeable but not proveable way 15:22 < KremlinatWork> dream magic can reach out, where reality breaks down 15:23 < tea> have it private. after a pilgrimage, characters are quietly briefed by the refs: "You now take a minute longer to bleed out" "You may touch one ally per day and call cure 1" and so on 15:23 < ccooke> personally, I like the idea of fey stuff *appearing* to act like saintly blessings 15:23 < Khimaera> the books with the powers from saint pilgrimages had things like better memory, being faster/stronger etc from the paths 15:23 < ccooke> just... having consequences later 15:23 < Khimaera> the powers being based on the aspect of the saint 15:23 < Khimaera> and how far you followed the path 15:23 < tea> and yes. the faery magics should give similar powers as far as other PCs are concerned 15:24 < tea> "call cure 1 three times a day" might be granted either by a faery or a saint. but a saint requires great devotion, while if you have it from faery, talk to a ref after the session if you used this 15:24 < ccooke> yes. 15:27 < tea> hm. on reflection, I'm quite surprised the cure sufficient I got on that linear did not come with ... consequences 15:27 < KremlinatWork> mmm, that makes sense 15:27 < KremlinatWork> but also you can gift short-term abilities 15:27 < tea> Pufferfish: cunning 15:27 < ccooke> Yay, playing with minds 15:27 < KremlinatWork> ie "we'll let free the net of dream that has the party trapped if only you work with us" 15:27 < KremlinatWork> giving a shortcut out of a hard encounter for a price 15:28 < KremlinatWork> sometimes, of course, it turns you into a vampire 15:28 < ccooke> KremlinatWork: And the prices... are a piece of your soul? 15:28 < KremlinatWork> yes. 15:28 < ccooke> KremlinatWork: ooh. 15:28 < KremlinatWork> not given away - shared. 15:28 < KremlinatWork> but even so. 15:28 < KremlinatWork> you lose part of what makes you real to do it 15:28 < Khimaera> and sometimes you get possessed? 15:28 < ccooke> KremlinatWork: Thought: You share yhour soul. You have less soul. This shortens your life... quite a bit. 15:28 < ccooke> KremlinatWork: but there is a way to get *more* soul... go on a pilgrimage... 15:28 < KremlinatWork> not going to deter PCs, who never think long-term ime 15:29 < KremlinatWork> hmmm, perhaps :) 15:29 < tea> could someone grab a copy of this conversation when it's over and send it to me please? I need to vanish now, but would like it for reference 15:29 < ccooke> KremlinatWork: yay, feedback loop :-) 15:29 < Khimaera> also, hilarious mutations 15:29 < KremlinatWork> I quite like the idea of losing some of your reality, slowly becoming apart from the world 15:29 < ccooke> tea: I am logging. 15:29 < ccooke> KremlinatWork: yeah, same here. but how do you do it IC? 15:29 < tea> ccooke: shiny 15:30 < KremlinatWork> ccooke: have the world interact with that person differently. Brief them to take certain things different ways. 15:30 < Khimaera> things like the pc's going to a fishing village and finding that half the fishermen have gills/scales 15:30 < Khimaera> because they have been sailing too far 15:30 < KremlinatWork> yes, that'd be a consequence of fading reality 15:30 < Tetsubin> KremlinatWork: Vis shadowrun mechs, you only get a certain amount of (soul) and every cyber enhancment (magic power) you get uses up a little of it 15:30 < ccooke> KremlinatWork: hmm. 15:30 < tea> ccooke: good batch of players? this system/setting is sounding like it will require a batch of players who are all onboard with how it's working very well 15:30 < KremlinatWork> true 15:30 < ccooke> tea: this is why you need good IC rules: For everyone else 15:30 < KremlinatWork> but I think, eg, allowing them to move more easily in the dream, having some things just not affect them/have a lesser impact 15:31 < KremlinatWork> having saintly effects not touch them so strongly 15:31 < KremlinatWork> having people react to them subtly differently 15:31 < KremlinatWork> and making them more susceptible to future changing effects 15:31 < Tetsubin> ccooke: Also, question. Can a (wizard) deliberately share part of their soul with another PC. for use as healing magic or to prop someone up when they would otherwise be deaded/away with the faries 15:31 < KremlinatWork> just keep track of a reality score for each PC, and have stuff work differently for them accordingly 15:32 < ccooke> KremlinatWork: oh yes. Damage types! share your soul with the fey and you get a slight resistance to physical damage... but you take more from magic 15:32 < Tetsubin> ccooke: If so. The concept of soul bound peoples, who _must_ hang around with their wizard, because he's the only thing keeping them alive, and wizards drawing on a power pool of followers for extra soul juice 15:32 < KremlinatWork> mmm, that works well 15:32 < KremlinatWork> after a while, I can see an aversion to real things 15:32 < KremlinatWork> in particular metal 15:32 < ccooke> KremlinatWork: well, iron 15:32 < KremlinatWork> yeah 15:32 < Tetsubin> KremlinatWork: Instead of "real" go with "manufactured" or "unnatural" 15:33 < KremlinatWork> I think "iron" as a damage type would be quite fun 15:33 < ccooke> KremlinatWork: it would, indeed 15:33 < ccooke> iron being the only thing that can touch dream creatures 15:33 < KremlinatWork> hmmm, yes, actually, I can see stealing some of adrian's apt/inapt stuff here. Becoming more fae leading to a loss of ability to interact with artifice. 15:33 < KremlinatWork> and a reluctance for machinery to work with them 15:34 < KremlinatWork> basically seeing hard, solid, artificial, crafted items as both a weapon against the unreal, and also a sign of devotion 15:34 < Tetsubin> KremlinatWork: So, (for instance) a blacksmith's forge. Damn close to an anti-fae shrine 15:35 < ccooke> KremlinatWork: post *renaisanace* apocalypse. Medieval tech, cannons and guns exist but are incredibly rare (and holy) 15:35 < KremlinatWork> I think it might detract from the feel. 15:35 < KremlinatWork> Tetsubin: you could easily have a patron saint of smiths 15:35 < KremlinatWork> and travel to a remote forge-shrine 15:36 < KremlinatWork> tbh, you could have a vulcan-esque deity. 15:36 < Khimaera> just have gunpowder not exist in the setting 15:36 < ccooke> KremlinatWork: hmm, maybe. 15:36 < Khimaera> it makes everything easier 15:36 < ccooke> it does. 15:36 < Tetsubin> KremlinatWork: Definitely 15:36 < Khimaera> also things like libraries being holy 15:36 < ccooke> and no research or learning? 15:37 < Khimaera> ccooke: books can store reality 15:37 < KremlinatWork> yeah, I don't want a crafting or research minigame. 15:37 < ccooke> (there should be personal research) 15:37 < ccooke> Khimaera: IU like that! 15:37 < KremlinatWork> looking stuff up, sure. Adventuring to gain rare knowledge, perhaps 15:37 < ccooke> KremlinatWork: personal learning is good 15:37 < KremlinatWork> and yes, books holding reality fixed 15:37 < KremlinatWork> books of religion or the technical, anyway 15:37 < ccooke> Khimaera: ... but only if they're read. 15:37 < KremlinatWork> fiction books I can see being outlawed 15:37 < Khimaera> ccooke: or sung 15:37 < ccooke> indeed 15:37 < KremlinatWork> as a tool of the unreal 15:38 < Tetsubin> KremlinatWork: (grin) make it work both ways Books hold reality. 15:38 < KremlinatWork> and yes, you can have patron saints of books, and of song 15:38 < KremlinatWork> ways of holding to the real. 15:38 < ccooke> KremlinatWork: books must be consstantly read from or they start to become unreal 15:38 < KremlinatWork> songs of history? good. Songs of fancy? damaging. 15:38 < Tetsubin> KremlinatWork: So if you write fiction that fiction becomes reality if read/beleived 15:38 < KremlinatWork> mmm, good call 15:38 < KremlinatWork> Tetsubin: not quite, but it helps reality unravel, and can start to become real 15:38 < Tetsubin> KremlinatWork: Gives you the possibility of "evil" books 15:38 < ccooke> Tetsubin: see, that's why I like "you have to read them" 15:38 < KremlinatWork> yeah, fiction books are the evil books 15:39 < KremlinatWork> twisting reality about them 15:39 < Khimaera> fae putting made up songs in the songbooks 15:39 < ccooke> if you don't keep reading the books, the fey *change* them 15:39 < Khimaera> how are people to konw that it wasn't something that happened years ago... 15:39 < KremlinatWork> mmm, I can see song as a very powerful weapon to hold to, but also to unmake, reality 15:39 < Tetsubin> KremlinatWork: I'm starting to see instead of real and unreal a war between two different sects, each of which considers the other's reality a nasty nightmare. 15:39 < KremlinatWork> hmmm, I think that'd make a good setting but a bad environment to roleplay in 15:39 < ccooke> Tetsubin: divided playerbase, then 15:39 < ccooke> not fun 15:39 < KremlinatWork> yeah, that. 15:40 < KremlinatWork> want the players all working to the same aim, with different methods 15:40 < ccooke> although the settign as currently described could have some really interesting effects 15:40 < ccooke> For instance: Two orders in the monastery who have differing opinions on history 15:41 < ccooke> (... if you sing from a book enough, it *alters* reality. That's why they keep reading from their books: To keep reality stable) 15:41 < KremlinatWork> this also really gives a niche to people who like playing scholarly characters 15:41 < ccooke> yes 15:42 < KremlinatWork> their knowledge, their reading, is a weapon in itself 15:42 < KremlinatWork> as much so as a sword 15:42 < ccooke> it also gives them a lovely easy left-hand path... 15:42 < KremlinatWork> I can see people bringing piles of books on adventures(pilgrimages) 15:42 < KremlinatWork> :) 15:42 < ccooke> KremlinatWork: Read from a book that says you won here, and the monsters get negatives. 15:42 < ccooke> KremlinatWork: but the *price*... 15:42 < KremlinatWork> until midsummer or so I have so much on I can't do more than throw ideas at irc, but I am liking the sound of this 15:43 < Tetsubin> ccooke: (nod) S'what I mean, "bob won the battle of thingy" "No Jim won the battle of thingy" 15:43 < ccooke> Tetsubin: there is only one answer: Send a force out into the dream to build the right reality 15:43 < KremlinatWork> yes, you can either twist the history at a cost, or you can use the reality of the reading as a charm against the beasts of the unreal 15:43 < KremlinatWork> armour yourself in history 15:43 < Tetsubin> ccooke: so it's perfectly possible to have player set A trying to "ressurect" a dead hero by means of singing fromt he book that tells of him winning his fight. 15:43 < ccooke> Tetsubin: yes. 15:43 < Tetsubin> ccooke: (grin) Sounds awesome fun 15:43 < ccooke> but the price increases the more time you have to cover 15:44 < ccooke> so anything more than a few days ago will be *nasty* 15:44 < KremlinatWork> I want there to be multiple paths to everything, but still players working to the same goal. 15:44 < KremlinatWork> hmmm, oaths. I can see power in oaths. 15:44 < Tetsubin> KremlinatWork: and _keeping your word_ 15:44 < KremlinatWork> Setting a vow and keeping to it holds you to the real, but you have to make the vow a sacrifice 15:44 < KremlinatWork> yes 15:44 < ccooke> on the other hand, the *fey* could resurrect someone from a long time ago. No problem! 15:44 < KremlinatWork> and yet the fae also set bargains 15:44 < Tetsubin> lying about things, Holy crap, massive reality hit 15:44 < KremlinatWork> so yes, I can see an order, perhaps a saint, of oaths and vows 15:45 < KremlinatWork> with priests who take restricting vows in exchange for staying more real 15:45 < ccooke> (of course, they *might* just resurrect somoene who *looks* like the target) 15:45 < ccooke> KremlinatWork: Using wooden weapons. 15:45 < ccooke> KremlinatWork: that's a standard one :-) 15:45 < KremlinatWork> true 15:45 < Tetsubin> ccooke: I'd say let the fey reach into deep time, but not be so good about making that ripple out into space, otherwise they just get to snap their fingers and say "nope, we are plot hammers" 15:45 < ccooke> Tetsubin: yes. 15:46 < KremlinatWork> either way, the system would need to be smallish, so you could individually tailor what you gave players via what they did 15:46 < Tetsubin> KremlinatWork: But if crafted stuff is "holy" then priests should be using the most high tecvh they can get 15:46 < KremlinatWork> sure 15:46 < Tetsubin> KremlinatWork: I would however say they have to make their own 15:46 < KremlinatWork> equally, you can still set where the limit of that tech is 15:46 < KremlinatWork> I don't want a crafting game. Eww. 15:46 < KremlinatWork> on the other hand, you can tailor pilgrimages to places of manufacture and artifice, to gather new equipment 15:46 < KremlinatWork> quest to retrieve a sword, a suit of armour 15:47 < KremlinatWork> which take on both the status of wargear and of relics 15:47 < ccooke> so, a central monastery 15:47 < Tetsubin> KremlinatWork: So a priest must (obtain) is own kit, can't just buy it off a shelf 15:47 < ccooke> and a large number of outying communities... 15:47 < KremlinatWork> yes. 15:47 < ccooke> KremlinatWork: oh! books make things real. You have to visit every place and read its history, or it *stops being real* 15:47 < KremlinatWork> the monastery is a roleplay venue, the adventures go out to the shrines in the smaller places, to restore reality 15:47 < Tetsubin> starts with nowt but bell book and cadle, and must win his sword, armour etc 15:48 < KremlinatWork> ccooke: yes, that's really interesting 15:48 < Estantia> I like this so *very* much 15:48 < ccooke> KremlinatWork: if a place hasn't been visited in a year, it starts to slip. Two years, things are odd and you get creatures. three or four and things are *nasty* 15:48 < KremlinatWork> yes. 15:48 < KremlinatWork> and so that's what drives your adventuring 15:48 < ccooke> KremlinatWork: and then for setting fun... the game takes place shortly after a big war. 15:48 < KremlinatWork> and yeah, it is sounding like a really fun and unique setting 15:49 < Tetsubin> (thinx) I'm already seeing an adventure in which a sneaky type has written bad words in the book of an outlying community and the "proper" history book has to be carted out there and read before teh (dragon) eats everyone 15:49 < ccooke> KremlinatWork: so there are lots of places that haven't been visited 15:49 < KremlinatWork> mmm, there's lots of potential for stuff like that 15:49 < ccooke> KremlinatWork: that gives you a real spur for pilgrimage, too 15:49 < Tetsubin> ccooke: and some places where people have been deliberately reading things wrong for their own benefit 15:49 < ccooke> Tetsubin: yes 15:49 < KremlinatWork> ccooke: that, or just have the priests stretched beyond their limit for any other reason - either way, it does have to be a struggle to keep the nearby world real 15:49 < KremlinatWork> but yeah, you have so much potential for adventure hooks 15:50 < ccooke> KremlinatWork: ... a resent plague would be even better 15:50 < KremlinatWork> plague is good, yes. 15:50 < ccooke> KremlinatWork: (and it would fit) 15:50 < ccooke> yeah 15:50 < ccooke> I don't like monsters that aren't explained 15:50 < KremlinatWork> but the monsters here, come from where the real world breaks down, as there are no longer enough monks and priests to visit the shrines 15:50 < KremlinatWork> and keep it intact 15:50 < ccooke> this actually gives you a reason for them to exist *and* an expectation of how nasty they are (so you can play with the PCs minds ;-) 15:50 < KremlinatWork> yes 15:51 < ccooke> KremlinatWork: yes. So the monks are slowly retaking the land 15:51 < Estantia> (there is no way in HELL Howitz isn't going to ask for an alternate of him to appear in this) 15:51 < KremlinatWork> either retaking, or treading water to keep it as intact as possible, depending what feel you want 15:51 < ccooke> KremlinatWork: start out losing ground. Player action can make them reverse that 15:51 < Tetsubin> heck alternate anybody can appear without trouble, especially if the history of an area has been fragmented, with one truth in one place and another truth elswhere 15:52 < KremlinatWork> ccooke: agreed. 15:52 < Estantia> and conversion would be *really* important, more people to the side 15:52 < Tetsubin> two villages, both reading a book that says "bob lives here" 15:52 < ccooke> Tetsubin: there would be places where the history has become so twisted that they are hard to get into 15:52 < KremlinatWork> yeah, you get very strong incentives for religious roleplay 15:52 < Tetsubin> two copies of slightly different bobs 15:52 < Khimaera> it would be nice to have a linear system where reading out of a book can be a combat power 15:52 < Estantia> I *love* the religion game slightly too much 15:52 < KremlinatWork> Khimaera: this is one big appeal, yes. 15:52 < ccooke> Khimaera: I hope so 15:53 < ccooke> I'd like to play it :-) 15:53 < Khimaera> don't stutter, or they'll be able to get closer... 15:53 < Estantia> and reality fuckery and stories are another HUGE love of mine 15:53 < Tetsubin> Anyone gettign shades of "inkheart" here ? 15:53 < KremlinatWork> don't know it 15:53 < ccooke> Tetsubin: not read it. Any good? 15:53 < Estantia> Tetsubin: except infinitely better 15:53 < Tetsubin> http://www.imdb.com/title/tt0494238/ 15:53 < ccooke> KremlinatWork: so... the religion. 15:54 < Estantia> because that's just another universe into this one, not reality itself falling apart 15:54 < KremlinatWork> mmm, the religion is going to take some work. 15:54 < ccooke> KremlinatWork: (Call it the Duality; it is close to Deity ;-) 15:54 < Tetsubin> three books, First one passable, (good premise) next two crank the handle for no great effect. Last one goes downhill fast towards the end 15:54 < KremlinatWork> duality is good, yes. 15:54 < Tetsubin> Movie (wince) could have been worse. 15:54 < Tetsubin> Estantia: (grin) what is reality... 15:55 < Tetsubin> Also, drugs. Hallucinogens, and anti Hs 15:55 < ccooke> Tetsubin: No need if you have the fey 15:55 < ccooke> just ask them in - they'll give you visions. almost free. 15:55 < KremlinatWork> oh gods, as an amused aside, we have created a setting where a cup of strong black coffee is a holy weapon 15:56 < ccooke> KremlinatWork: *grin* 15:56 < ccooke> KremlinatWork: except what happens if you drink too much? 15:56 < KremlinatWork> indeed 15:56 < KremlinatWork> it has its price if you take too much 15:56 < ccooke> KremlinatWork: too much reality is bad for you... 15:56 < Estantia> KremlinatWork: I created one where tea is the god-drink 15:57 < Estantia> what is reality is so awesome 15:57 < Estantia> and to dance among the threads... that is where magic truly begins.... 15:57 < ccooke> KremlinatWork: so, this Duality. It would be fun *not* to have that on gender lines. To express them as personalities that are depicted as able to manifest as either gender :-) 15:58 < KremlinatWork> yes 15:58 < KremlinatWork> that's good 15:58 < Estantia> ccooke: if you say dark and light both I and Howitz will love you forever 15:58 < ccooke> *do* they manifest? 15:58 < KremlinatWork> hmmm. Duality of past and present? 15:58 < ccooke> Estantia: *laugh* 15:58 < ccooke> KremlinatWork: past and future. 15:58 < ccooke> KremlinatWork: the present is made by mortals 15:58 < KremlinatWork> past and future is good, yeah 15:58 < Estantia> alternatively something similar to narrative stuff 15:59 < Estantia> one that makes conflict and one that resolves it 15:59 < KremlinatWork> you strive to preserve the past, but also to safeguard the future 15:59 < Estantia> antagonist and proagonist 15:59 < KremlinatWork> and so saints can be historians, or makers of things, or visionaries, or so many things 15:59 < Estantia> you cannot have life without good and bad, the trick is to keep them in balance 15:59 < KremlinatWork> each witht heir own sphere of influence 15:59 < KremlinatWork> hmmm, that's drifting away from the setting feel I think. 16:00 < Estantia> Rakdos: point 16:00 < KremlinatWork> not sure I want conflict in the religion. 16:00 < KremlinatWork> :( 16:00 < ccooke> BB|wfh: ... pillow? 16:00 < KremlinatWork> bed? Hung up suit of chainmail? 16:00 < Estantia> conflict within the religion is bad... 16:00 < Estantia> in which case, maybe action and thought? 16:00 < tea> past and future is good, yes. 16:01 < KremlinatWork> tbh I really like past/future 16:01 < ccooke> I do like past and future. Both have creative and destructive, too 16:01 < KremlinatWork> indeed. 16:01 < Estantia> but what do you do about the present then? 16:01 < KremlinatWork> that is where you act to preserve them both 16:01 < KremlinatWork> where neither can reach, except through their saints 16:01 < ccooke> the past contains the memories of all that was good... and everything we've lost. The future has the promise of resolution and success... but the certainty of failure 16:02 < KremlinatWork> the present is where past and future meet, and are anchored 16:02 < Estantia> the present is where the two meet, but may also give a sense of godlessness, neither one can touch you properly 16:02 < KremlinatWork> this is where the saints come in 16:02 < KremlinatWork> they are the link 16:02 < Estantia> that's the only thing I'd go 'hm' about 16:02 < KremlinatWork> recall that the link to reality is what gives power against the dream 16:02 < KremlinatWork> faith in the duality gives you something to hold to 16:03 < KremlinatWork> when the walls of reality unravel 16:03 < tea> because you can have faith that reality was, and reality will be, no matter where you are now 16:04 < Estantia> but it means that you always walk alone without either god unless you have a priest/saint nearby 16:04 < KremlinatWork> I can see a form of prophecy, that is a future you wish to hold to, and cause to come to pass as a way of ensuring reality 16:04 < KremlinatWork> also providing hooks 16:04 < Estantia> which is awesome, but sad 16:04 < KremlinatWork> mmm, it's quite a dark setting 16:04 < KremlinatWork> personally I like that 16:04 < Estantia> yeah 16:04 < tea> yum yum yum, despair 16:04 < KremlinatWork> also it's very different, which I view as an upside 16:04 < Estantia> yeah, it would be so hard to be a priest in the only place your god can't reach 16:05 < KremlinatWork> yeah, your job as a priest is to keep the faith so you can preserve your god 16:05 < KremlinatWork> instead of them saving you, you are saving them 16:05 < Estantia> to give them a link so that people *aren't* alone 16:05 < KremlinatWork> yes. 16:05 < Estantia> ....yeah that is awesome 16:05 < Estantia> sad but so awesome 16:06 < tea> so who wants to run this? 16:06 < KremlinatWork> I'd be interested, but only when time got less hectic 16:07 < KremlinatWork> as in particular may and june are flat-out 16:07 < KremlinatWork> hi 16:07 < tea> it would probably need to be winter, for people and sites 16:07 < KremlinatWork> yeah, winter would work better for the feel of it. 16:08 < KremlinatWork> autumn, also good 16:08 < ccooke> KremlinatWork: ... thought. 16:08 < KremlinatWork> ? 16:08 < ccooke> KremlinatWork: You have saints in the past. You have *living* saints who have proven themselves 16:08 < tea> autumn gives you summer and winter as next seasons, whereas winter puts you between the summer gone and the summer coming 16:08 < ccooke> and you have *promised* saints from the future 16:08 < KremlinatWork> ccooke: yeah, I was thinking the players would slowly make the advance towards sainthood themselves 16:08 < KremlinatWork> but yes, I like the promised-saints thing 16:09 < ccooke> KremlinatWork: it makes sense. 16:09 < KremlinatWork> you can even have shrines to them, where you go 16:09 < KremlinatWork> to make them come about 16:09 < KremlinatWork> you can even raise the possibility of pcs becoming them 16:09 < ccooke> KremlinatWork: yep. 16:09 < tea> mhmm. faith shapes reality 16:09 < KremlinatWork> (not in the game scope, but eventually) 16:09 < tea> the really ideal time to try and run it would be the solstice or something 16:10 < ccooke> KremlinatWork: The great thing is... a *real* saint might have been tainted by the fae, might have been not so good... but the history calls them good and says what they did and *That becomes true* 16:10 < ccooke> the outward memory becomes reality as time goes on :-) 16:10 < tea> Pufferfish: it does have certain logistical issues, yes 16:11 < ccooke> which means that the most powerful saints are those furthest away - in the past or the present 16:11 < tea> but symbolically either solstice or equinox are the coolest times. probably want it to IC be one 16:11 < ccooke> (thus you have ideas of the First Saint and the Last) 16:11 < KremlinatWork> yes 16:11 < KremlinatWork> that's awesome, and really fits the setting 16:11 < tea> and you have heresies there. Past /is/ First Saint. Future /is/ Last saint 16:11 < KremlinatWork> and yet, you also have the spectre of saints that have faded from memory entirely 16:11 < tea> there are no gods, only us 16:11 < ccooke> yep 16:12 < ccooke> KremlinatWork: and you could actually *rediscover* them 16:12 < ccooke> with help from the Duality 16:12 < KremlinatWork> yes, and doing so would make awesome plot 16:12 < KremlinatWork> and as you do so, you make new reality 16:12 < ccooke> if some small order far away has kept the memory alive, then your reality and theirs merge and.... 16:12 < KremlinatWork> for added fun, they need never even have existed, you just need enough people believing in the history 16:12 < ccooke> (but only once you survived to get there and bring the books back) 16:13 < ccooke> KremlinatWork: ... you need someone to create the Song of the Saints. 16:13 < ccooke> KremlinatWork: because that would be background noise at every event 16:13 < KremlinatWork> hmmm, my one worry is that the future will be harder to work with than the past 16:13 < KremlinatWork> mmm, yeah 16:13 < ccooke> KremlinatWork: it should be hazy. 16:13 < ccooke> KremlinatWork: as all prophecy is 16:14 < KremlinatWork> indeed. 16:14 < ccooke> ... a sequence. 16:14 < ccooke> the next saint will be 16:14 < ccooke> and everyone expects them 16:14 < KremlinatWork> yeah 16:14 < tea> Future is the god of changing ways, of decisions and uncertainty 16:15 < ccooke> Draxar: no, because the future contains a dream of order ;-) 16:15 < tea> and also remember that what the PCs worship and believe will shape what happens. if you have a bunch of players who understand their PCs are pious and will believe these prophecies, they should inevitably come to pass 16:15 < KremlinatWork> dream, bad word in setting 16:15 < tea> ccooke: are you saying future is a dream? 16:15 < tea> heh 16:15 < tea> also vision. ironically, somewhat prophecy 16:15 < ccooke> KremlinatWork: "primise" 16:15 < ccooke> promise, even 16:16 < KremlinatWork> I love the fact we've basically created a really interesting setting from an irc conversation 16:16 < KremlinatWork> ccooke: yes, because promises have power 16:16 < KremlinatWork> in fact, I can easily see oaths and promises being sacred to future 16:16 < tea> this also means that promises will not be uttered lightly, nor oaths 16:16 < ccooke> yes, that makes sense 16:16 < KremlinatWork> indeed. 16:16 < tea> swearing to do something changes the entire world 16:16 < KremlinatWork> because a failed oath is a blow to reality 16:16 < KremlinatWork> yes. 16:16 < ccooke> Every PC should have taken at least *one* oath 16:16 < tea> refusing to do it damages reality, it harms your god, it undermines your very world 16:17 < KremlinatWork> yeah, you could actually help differenciate PCs via oaths taken 16:17 < ccooke> probably two, actually 16:17 < ccooke> One to the religious life as a whole 16:17 < ccooke> another to their order 16:17 < KremlinatWork> yeah 16:17 < tea> ccooke: yes. and its fulfilment should always be presented to them in the form of a choice, where the other option is the easy one, is the faery one, is the way out 16:17 < ccooke> tea: yes. 16:18 < ccooke> Draxar: in this setting, the past *is* malleable 16:18 < tea> (hm. looking through an iron ring to see the truth?) 16:18 < ccooke> that's the thing - you worship past and future, and both are deities of change 16:18 < tea> (that's a cool little tic) 16:19 < ccooke> KremlinatWork: ... big thing about choices everywhere. 16:19 < ccooke> KremlinatWork: The present has power over both past and future, in its own way. The actions of the monks will affect both 16:20 < KremlinatWork> yes 16:20 < KremlinatWork> this is the big appeal of the setting, really. 16:21 < ccooke> KremlinatWork: so, the Duality are the rulers of each domain. The monks follow them to protect both past and future 16:22 < ccooke> (I have logged this whole conversation. If people will give me permission, I'll put it online (with anyone who doesn't give permission stripped from the log)) 16:23 < ccooke> Rakdos: dunno how they do it. I'd do it as "you can request units, but if later on you don't send them... *paradox*) 16:24 < KremlinatWork> ccooke: you have my permission :) 16:24 < KremlinatWork> and - I do not think duality need to be rulers 16:24 < KremlinatWork> merely representations 16:25 < KremlinatWork> you don't need to anthropomorphise them that much 16:25 < ccooke> KremlinatWork: They should have persnalities, though 16:25 < KremlinatWork> I think you give the personalities to the saints 16:27 < ccooke> KremlinatWork: makes sense 16:27 < KremlinatWork> in a way, the duality is just an accumulation of a shared story 16:27 < ccooke> KremlinatWork: but I think there should definitely be... some level of indirect communication 16:27 < KremlinatWork> the saints being part of it 16:27 < KremlinatWork> hmmm 16:28 < ccooke> KremlinatWork: both of them communicating via prophecy :-) 16:28 < KremlinatWork> yes 16:28 < KremlinatWork> that's a good call 16:28 < ccooke> after all, if you can change the past, it's as valid a target fro prophecy as the future! 16:28 < KremlinatWork> indeed 16:29 < ccooke> so, monks singing the past may sometimes get a glimpse of it - as well as an idea as to whether the prophesy is currently true or might *become* true soon 16:30 < ccooke> monks singing the future (I guess that's the saints-yet-to-come, the Last Saint and the order's promises that it will keep) might get flashes of the future 16:30 < KremlinatWork> mmm, the prophecy basically just provides a common story to work towards 16:30 < KremlinatWork> since stories have power, and the duality is the greatest story of all 16:30 < KremlinatWork> and yes, I can see that. 16:30 < ccooke> (... I like the different orders each singing their promises to the future) 16:30 < KremlinatWork> mmm, yeah 16:31 < ccooke> in fact, I like the idea of an order as a whole *taking on* a promise 16:31 < ccooke> "we will go save " etc 16:32 < ccooke> we will protect the world from harm, we will provide succour for the needy... 16:32 < ccooke> each order having a set of promises which define it 16:32 < ccooke> and very occasionally adding one 16:32 < KremlinatWork> yes 16:32 < KremlinatWork> in fact, I can see the start of every pilgrimage being a swearing of vows. 16:32 < ccooke> yes 16:32 < ccooke> that would be lovely 16:33 < KremlinatWork> it really would 16:33 < KremlinatWork> it'd get the players IC so well 16:33 < ccooke> in fact... that's the magic of the sains 16:33 < ccooke> saints 16:33 < ccooke> you make your vow. If you carry it out, you get stuff 16:33 < ccooke> you might get stuff anyway - dependant on the thing 16:33 < KremlinatWork> but also, making the vow creates a promise in the future 16:33 < KremlinatWork> so reality tries to shape around it 16:33 < KremlinatWork> if you vow to protect, you become better at protecting 16:33 < ccooke> yes. Lovely. 16:34 < ccooke> Have each PC make their own vow, based on the problem. 16:34 < KremlinatWork> yes 16:34 < ccooke> give them some stock ones, of course 16:34 < ccooke> but allow improvisation 16:34 < KremlinatWork> indeed 16:34 < KremlinatWork> yes 16:34 < ccooke> and make them *public* 16:34 < KremlinatWork> yep. 16:34 < KremlinatWork> for shared roleplay fun 16:34 < KremlinatWork> ideally, you want a ceremony written 16:35 < ccooke> also, diminishing returns 16:35 < ccooke> two vows gets you slightly less than one vow would 16:35 < KremlinatWork> mmm, yeah 16:35 < ccooke> unless you manage to do something special, of course 16:35 < KremlinatWork> hmmm, if we make reality a part of soul and body, you could write a vow in blood, and use part of your reality to make it real 16:36 < ccooke> (so, people could *try* making two vows, but they'd actually need to do something *powerful* to gain by it 16:36 < ccooke> oh, nice 16:36 < KremlinatWork> tbh, your vows are your skill system - which is variable from adventure to adventure 16:36 < ccooke> yeah. I like that. 16:36 < ccooke> With some level of permanency achieved by carrying out the vow well 16:36 < KremlinatWork> yes 16:37 < ccooke> so if you vow to protect with your body, you get some skills. Do it, and you get permanent skills. 16:37 < KremlinatWork> a vow fulfilled is powerful history 16:37 < KremlinatWork> yes 16:37 < KremlinatWork> that I love as an advancement mechanism 16:37 < ccooke> but that only works if you *do* protect someone with your body 16:37 < KremlinatWork> it allows for shaping a character over time, and also a good ic reason to go for success and to do certain things 16:37 < KremlinatWork> also for flexibility 16:37 < ccooke> that is, you take wounds (or impressively don't) that would have targetted another 16:38 < KremlinatWork> mmm 16:38 < ccooke> it also gives the fey a lovely angle 16:38 < KremlinatWork> it also gives an incentive to use your abilities 16:38 < ccooke> KremlinatWork: that was my thought :-) 16:38 < Estantia> I love this system idea so much... 16:38 < KremlinatWork> I am quite happy with it :) 16:38 < ccooke> the fey can offer you skills... 16:38 < Estantia> alternatively you could have a broken vow essentially taking off one of your base hits 16:38 < KremlinatWork> much approval to the people helping create it 16:38 < KremlinatWork> yeah, a broken vow harms your reality 16:38 < Estantia> unless you manage to keep another one which might give you one 16:39 < KremlinatWork> and yes, the fae can offer an alternative, with no vow attached but other downsides 16:39 < ccooke> oh, the fey... wonerful stuff. 16:39 < ccooke> the fey would come to those who are breaking vows 16:39 < KremlinatWork> yes 16:39 < ccooke> and they would offer to make it so the vow had been kept 16:39 < ccooke> all they have to do are share a little soul - just say yes, and it's done - and they will rewrite your history 16:41 < ccooke> I want to play this :-) 16:46 < KremlinatWork> I might be persuaded to help write it 16:47 < ccooke> I have unpredictable time available... but I could offer some bits of help 16:47 < ccooke> also I like contributing ideas to things. And wringing order and systems out of them. 16:52 < ccooke> Right, making a start on the log 16:52 < ccooke> I'll put it up publicly but *only* with those people who have okayed it 16:53 < ccooke> (once I know who is missing, I'll ask them individually) 16:55 < ccooke> Wow. Only been talking about this since 14:49 16:56 < tea> ccooke: that is slightly over two hours 16:56 < Estantia> i wasn't in the conversation so much, but happy to let you 16:57 < Estantia> I'm also happy to be involved in this 16:57 < KremlinatWork> as I've said, happy to be quoted (indeed would like to be) 16:58 * KremlinatWork does not even drink tea and still has a box of yorkshire tea sat on his shelf 16:58 * tea woefaces 16:58 * Estantia pats on head 16:58 * ccooke is working out who to ask for permission :-) 16:59 < tea> Kobalos: that might have been the point :P 16:59 < KremlinatWork> Kobalos: :D 16:59 < ccooke> KremlinatWork: hey, yours was the seed idea. it would be useless without you :-) 17:00 < KremlinatWork> ccooke: thank you for taking it and running with it :) 17:00 < KremlinatWork> also, I should go to a player event 17:00 < KremlinatWork> :D 17:00 < tea> Entimix: do I look like I'm in Oxford to you? 17:00 < KremlinatWork> right, time for the incredibly painful step of putting my chainmail on 17:00 < ccooke> Right. I need permission from tea, Estantia, Tetsubin, Rakdos and Kimaera first 17:00 * tea challenges Entimix to a duel for that insult 17:00 < tea> granted